Control Trophy Guide & Roadmap


Author: Foggy

Final boss at FoggyProductions

Published: September 02, 2019


Death metal lover and a gamer. Plays guitar - occasionally. In real life a QA, assuring quality of products and automating stuff (need to find a way to automate video editing).

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  • Estimated trophy difficulty: 4/10
  • Approximate amount of time to platinum: 25 hours
  • Offline Trophies: 47 (34 , 9 , 3 , 1 )
  • Online Trophies: 0 (0 , 0 , 0 )
  • Number of missable trophies: None
  • Glitched trophies: None
  • Does difficulty affect trophies?: No difficulty settings
  • Minimum Playthroughs: 1
  • Control is an action thriller horror game where you control Jesse and nail down your enemies using telekinesis or your gun :)

    Nothing in the game is missable, which makes it even more delightfull experience. There is couple of thing to have in mind when playing to make it an easy and not frustrating platinum run.

    You want to make sure you kill as many enemies you encounter. You will need 1000 kills and 100,000 Points that they drop for trophies. It will more or less happen naturaly if you aim for platinum, since you will do side missions and kill many enemies that way.
    Make sure to upgrade a weapon to level 3 using Astral Constructs option on Save/Teleport points. Materials needed for that are enemy drops/deconstruct skills bonus and loot box rewards. I've upgraded almost all weapon forms to max, which means it should be easy to to only one needed for trophy. You can always kill enemies over and over again.
    The most painfull trophies are 25 Board Countermeasures which you assing on Save/Teleport points. You can add up to 3. Selecting one and abandoning will spawn another, which is a good opportunity for you to get something easy to complete. Use this often so you don't have to grind later.
    Next are 5 Bureau Alerts. They happen random. Go to your menu, select them as active, check map where it is, finish it. Do it 5 times and you don't have to do them anymore.
    Few others require certain kills with some skills and abilities you learn for them. IMO the rest of trophies are easy, they happened naturaly for me. If not, check bellow what you miss and collect those trophies. 

    Enjoy this great game!

    Full Control Playlist
    Control - Side Missions

    Director of the FBC     Unlock all other trophies

    Unlock all other trophies for platinum.

    Astral Construction     Construct a Weapon Form or Mod

    When you cleanse a point, you will gain access to Astral Constructs. Simply construct a new weapon form or mod. Materials can be found in loot boxes across the game or from enemies. It should not be any problem to earn this one.

    Non-Standard Issue     Upgrade any Weapon Form to Level 3

    Using Astral Constructs you can upgrade weapon forms. Stick with 1 and upgrade to max (level 3) by using materials you get during your play from enemies or loot boxes. By the end i had almost all weapons upgraded to max, so this should be quite easy.

    Career Development     Unlock all 3 Personal Mod slots

    When you upgrade your abilities from a Control point, you can see bar on the lower part of the screen saying how much skills you need to unlock to gain a new slot. Since you will have to upgrade to max anyway, this will just come along the way.

    The Importance of Synergy     Complete 5 Side Missions

    As descrition says. You can finish the game and them do them all, or you can do them as you play.

    Control - All Side Missions Guide

    Inter-Departmental Cooperation     Complete 10 Side Missions

    As descrition says. You can finish the game and them do them all, or you can do them as you play.

    Control - All Side Missions Guide

    FBC Crisis Solution Task Force     Complete 15 Side Missions

    As descrition says. You can finish the game and them do them all, or you can do them as you play. There is 18 of them, so you can even miss 3.

    Control - All Side Missions Guide

    Paranatural Collection     Collect more than 100,000 Source

    Every enemy you kill drop Source points that you can later use for upgrades etc. Keep killing them :) It should come naturally, i never had to farm this.

    Interdimensional Defender     Killed 1000 Hiss

    Every enemy that attacks you is a Hiss. If by any chance don't earn this during your play, just keep revisiting areas and enemies will spawn. 

    Parautilitarian     Unlock 1 Ability Tree Upgrade

    On Control Points you can spend your earned AP points (missions and hidden areas grant those). Unlock one ability to unlock trophy.

    Expert Parautilitarian     Unlock 50% of the Ability Upgrades

    On Control Points you can spend your earned AP points (missions and hidden areas grant those). Unlock half of all abilities to unlock trophy.

    Master Parautilitarian  
    GRIND
     
    Unlock 100% of the Ability Upgrades

    This will probably be your last trophy. You need all special powers and you need to clear as much missions as you can (all mission + all side missions) plus find certain number of hidden areas. Unlock all abilities for this to unlock.

    PS5 version:
    You need to spend 100 Ability points. The recipe is the same - do the missions, find hidden rooms, and you can even play the DLC to help yourself up. The choice is on you.

    0:01 - 1 AP - Executive/Central Executive (Need levitate ability. If you can't jump of the levitating bodies, reset them via teleport potin and come back again)
    0:38 - 2 AP - Executive/Mail Room (Finish the Old Growth to resist damage, 1:17 is the second location)
    1:32 - 4 AP - Maintenance/Ventilation (Finish all What a Mess quests and collect easy 4AP here)
    2:12 - 1 AP - Maintenance/Ventilation
    2:57 - 1 AP - Maintenance/Ventilation
    3:30 - 1 AP - Maintenance/Ventilation
    4:14 - 1 AP - Maintenance/NSC Power Plant
    4:58 - 1 AP - Maintenance/Quarry Entrance
    5:32 - 1 AP - Maintenance/Quarry Entrance
    6:46 - 2 AP - Research/Central Research (Luck & Probability Puzzle)
    7:42 - 1 AP - Research/Central Research (Finish the Old Growth to resist damage)
    8:06 - 1 AP - Research/Central Research
    8:45 - 1 AP - Research/Central Research
    8:59 - 1 AP - Research/Active Threshold
    9:18 - 1 AP - Research/Active Threshold
    9:47 - 1 AP - Containment/Logistics
    10:06 - 1 AP - Containment/Logistics
    10:49 - 1 AP - Containment/Upper Panopticon
    11:45 - 1 AP - Containment/Upper Panopticon
    12:28 - 1 AP - Containment/Transit Corridor

    Choose to be Chosen  
    STORY
     
    Obtain the Service Weapon

    Automatic story unlock.

    Paranatural Powerhouse  
    STORY
     
    Obtain the Launch Ability

    Finish the main story mission "Unknown Caller". Automatic story unlock.

    Insular Telekinesis     Obtain the Shield Ability

    To get the Shield Ability, you will need to pick up the "Home Safe Tests" file (NSC Energy Convertes Entrance teleport in Maintenance, then go to NSC Energy Convertes room, climb the left stairs as you enter that one, pick up the file on one of the computers) to start the quest "A Good Defense". Finishing the quest will unlock the Shield Ability and this trophy. The quest itself can be reach by going north from Atlas Champer teleport, across the bridge, up the northwestern stairs, across the hall into the Field Training room and just straight. Press the button and now you have limited time to shoot all the targets and reach the goal before the time runs out.

    5:11 - Shield Ability (A Good Defense quest start location - Pick up the "Home Safe Tests" file to start the quest)
    5:38 - Shield Ability (A Good Defense quest guide)

    Shifting Positions     Obtain the Evade Ability

    Soon as you visit Janitor during the mission 3, you will have to go through the door next to him (security lock 2). Continue, up the stairs, left at the end of the hallway and down the elevator. Close to here is the file you need for the "A Mery Chase" quest. Across his office doors in the room from which you came into his office is a small dining room where you will fall down the floor. Finish the challenge to get the ability.

    2:29 - Evade Ability (A Mery Chase quest start location - Pick up the file to start the quest. Unlocks when you need to visit Janitor’s Office shortly after the beginning of Mission 3 "Directorial Override")
    3:32 - Evade Ability (A Mery Chase quest guide)

    Psychic Occupation     Obtain the Compel Ability

    Pick up the file in Parapsyhology in Research just next to the teleport. It's close, if the stairs to go down are in front of you, the file is southwest. Now, to finish the "A Captive Audience" quest, you need to enter the doors that are behing you (still facing the stairs from the teleport with your north side). Just down, and enter the Hypnosis Lab doors on the right. Side room inside this lab has the computer with the button, press it. Solve the puzzle, you need to replicate the square with the lines as they are in the picture which you see on the screen. You can now interract with the object of power and get your new power.

    9:38 - Compel Ability (A Captive Audience quest start location - Pick up the "Astralnauts Information" file to start the quest)
    9:58 - Compel Ability (A Captive Audience quest guide)

    Rising Thought  
    STORY
     
    Obtain the Levitate Ability

    Finish the main story mission "My Brother’s Keeper". Automatic story unlock.

    Ritualistic Thinking     Cleanse 5 Control Points

    Control Points are basically teleport points which you activate by defeating enemies in the same room and interracting with the point itself to cleanse it. There are more than 25 in the game, and by doing all the quests you will unlock all related trophies.

    Ritual Intuition     Cleanse 10 Control Points

    Control Points are basically teleport points which you activate by defeating enemies in the same room and interracting with the point itself to cleanse it. There are more than 25 (29) in the game, and by doing all the quests you will unlock all related trophies.

    Discerning the Pattern     Cleanse 25 Control Points

    Control Points are basically teleport points which you activate by defeating enemies in the same room and interracting with the point itself to cleanse it. There are more than 25 (29) in the game, and by doing all the quests you will unlock all related trophies.

    Strange Collection     Collect 40 Collectibles

    Collectibles are spread out through Research & Records, Case Files, Correspondence, Multimedia, and Hotline categories. You need 120 to get all collectible-related trophies, and game offers you more than 250. Many will be handed to you by simply playing through the story, some files will be needed for certain quests, and now with the DLC out you can find them even more. Just keep on exploring rooms and taking everything that has a prompt and this should not be any issue.

    Record Keeper     Collect 80 Collectibles

    Collectibles are spread out through Research & Records, Case Files, Correspondence, Multimedia, and Hotline categories. You need 120 to get all collectible-related trophies, and game offers you more than 250. Many will be handed to you by simply playing through the story, some files will be needed for certain quests, and now with the DLC out you can find them even more. Just keep on exploring rooms and taking everything that has a prompt and this should not be any issue.

    Bureau Archivist     Collect 120 Collectibles

    Collectibles are spread out through Research & Records, Case Files, Correspondence, Multimedia, and Hotline categories. You need 120 to get all collectible-related trophies, and game offers you more than 250. Many will be handed to you by simply playing through the story, some files will be needed for certain quests, and now with the DLC out you can find them even more. Just keep on exploring rooms and taking everything that has a prompt and this should not be any issue.

    Altered Manifestations May Occur     Defeat esseJ

    In the Containment sector, from the Logistics teleport go north through the doors, across the room through the metal bars and when you enter the next big room, turn right and climb the stairs. You need to enter the security doors lv.6. Down the stairs and into the room on the left, you can find the file which starts the quest.

    Research, Ritual Division, go into Syncronisity Lab, Mirror Testing and through the security doors lv.6. For the puzzle, press the first closest button on the right side, and furthest (3rd) on the left, then the 2nd on the left. Enter the mirror, find few mirror interraction points here and beat Essej.

    0:01 - Find "Mirror Supplement" file to unlock the quest
    0:39 - Essej Location and Puzzle Solution

    Aggressive Growth     Defeat Mold-1

    First, you need to start the "Old Growth" quest. After some main missions, talk to Emily in the Board room (Central Executive) and she will tell you about Dr. Underhill. This area where Dr. Underhill is can be a bit tricky to find. Use the elevator from the Central Executive and choose Research. Go all the way down the stairs and go around the edges where you can find the corner with the hole. You need to fall down while jumping on the edges. When you reach the bottom, just traverse few more rooms and you will find Dr. Underhill in the building.

    She asks of you to find 5 Mold Types in the next area. After doing so, you need to wait for her and she will give you and Antidote which prevents damage here in the pit, as well as in some secret rooms through the game where mold is. Anyway, go where the types are and jump in the pit in the big room. Eventually you will reach another teleport and a hole, and in hole is your Mold-1 boss. Defeat it for the trophy.

    0:01 - Old Growth Quest Start in Central Executive (Speak with Emily in the Board Room. I started if after main mission 6, but you can do it earlier)
    0:20 - Finding Dr. Underhill in the Research Sector
    1:33 - Type E Location
    2:06 - Type B Location
    2:40 - Type C Location
    3:16 - Type D Location
    3:51 - Type A Location
    4:19 - Go back to Dr. Underhill
    4:31 - After some time passed, speak with Dr. Underhill to continue with the quest
    4:57 - Path to the bottom of the pit
    6:03 - Med-1 Boss Fight (Aggressive Growth Trophy)
    7:04 - Return back to Dr. Underhill to finish the quest (there are doors at the bottom of the pit where you beat Mold-1, in case you are wondering how to get back)

    Head of Communications     Defeat Mr. Tomassi

    Mr. Tommasi quest can be unlocked after finishing Mission 7 "The Face of the Enemy". Speak with Emily Pope in Board Room in Executive. Go to Containment, Transit Corridor teleport, north into the Turntable room. As soon as you enter, look and fly left, Tommasi is in the room on the left which is now opened after you accepted this quest. Beat him for the trophy.

    4:31 - Mr. Tommasi quest start (After finishing Mission 7 "The Face of the Enemy", speak with Emily Pope in Board Room in Executive)
    4:56 - Tommasi Location and boss fight

    Living Archetypes     Defeat the Anchor

    This quest-line can be started by talking to Horowits in the Logistics. You will need to solve the Hotel puzzle, bring the medic back and by doing all this you will unlock the next quest. When you finish The Enemy Within quest, you will also unlock the Living Archetypes trophy after killing the Anchor boss.

    0:01 - A Matter of Time quest start (Next to the Shelter door in the upper part you can find Horowitz. Talk to him to start the quest)
    0:36 - Hotel Puzzle (You need to ring and stop the clock at the same time as the one in the hall shows)
    2:33 - Find the medic and escort him all the way back to Horowitz
    6:26 - He was stuck for me at this point, you can go back and forth until he decides to go to the exit door
    7:53 - Horowitz boss fight
    9:20 - Finishing "A Matter of Time" unlocks "The Enemy Within" quest
    10:13 - The Anchor Boss Fight (Living Archetypes Trophy)

    Astral Phenomena     Defeat Former

    This is a long one. Fridge Duty is your first in the Langston's quest-lines, and that one can be finished after doing the main story mission "My Brother’s Keeper". In the Upper Panopticon there is a guy in the cell staring at the fridge. Completing this quest unlocks the Astral Phenomena Trophy and unlocks the Langston's Runaways Quest. That one will make you find 4 objects and cleanse them, and then again 3 more.

    0:01 - You can start Fridge Duty before doing the main story mission "My Brother’s Keeper"
    0:04 - You can continue the quest only after doing the main story mission "My Brother’s Keeper"
    1:37 - Talk to Frederick Langston and go back to Dylan. You can now interract with the Fridge
    2:35 - Former boss fight (Astral Phenomena Trophy)
    3:39 - Talk to Frederick Langston to finish the quest and unlock the Langston's Runaways Quest
    3:58 - Traffic Light Location & Guide
    5:52 - Japanese Paper Lantern Location & Guide
    7:10 - Hand Chair Location & Guide
    8:46 - Moving Letters Location & Guide
    10:23 - Back to Frederick Langston to unlock 3 more parts for Langston's Runaways Quest
    10:33 - Flamingo Location & Guide
    12:32 - Rubber Duck Location & Guide
    14:12 - Mannequin Location & Guide
    16:05 - Back to Frederick Langston to finish the Langston's Runaways Quest

    Welcome to the Oldest House  
    STORY
     
    Complete Mission 1

    Automatic Story Unlock.

    Unknown Caller  
    STORY
     
    Complete Mission 2

    Automatic Story Unlock.

    Directorial Override  
    STORY
     
    Complete Mission 3

    Automatic Story Unlock.

    Old Boys' Club  
    STORY
     
    Complete Mission 4

    Automatic Story Unlock.

    Threshold  
    STORY
     
    Complete Mission 5

    Automatic Story Unlock.

    My Brother's Keeper  
    STORY
     
    Complete Mission 6

    Automatic Story Unlock.

    The Face of the Enemy  
    STORY
     
    Complete Mission 7

    Automatic Story Unlock.

    Finnish Tango  
    STORY
     
    Complete Mission 8

    Automatic Story Unlock.

    Polaris  
    STORY
     
    Complete Mission 9

    Automatic Story Unlock.

    Take Control  
    STORY
     
    Complete Mission 10

    Automatic Story Unlock.

    Cognitive Intruder     Compel 10 enemies with the Seize Ability

    You need Compel Ability and then you need to weaken an enemy and hold square button to posses it. Do this 10 times. Easy.

    Control - All Abilities and Corresponding Quest Locations & Guide

    Unstable Matter     Kill 50 enemies with the Launch Ability

    Launch is your first automatic ability in the game. It's also the strongest to use for attacking, so you should get this in no time.

    Control - All Abilities and Corresponding Quest Locations & Guide

    Volatile Debris     Kill 10 enemies with the Shield Burst Ability

    First, you need the Shield Ability, and then you need to upgrade that one until you can branch it to Shield Barrage. Learn that, use the ability and get close to enemies. Simply release the L1 button to throw rocks and kill enemies. Do this for 10 enemies. Easy.

    Control - All Abilities and Corresponding Quest Locations & Guide

    Proper Handling Procedures     Use Launch to throw a grenade or rocket

    You will need to upgrade your Launch Ability by spending Ability points on the teleport points. You need to upgrade it to Launch Explosives ability which is the branching option along the progress. Learn, use to throw grenate from enemies that are shooting one, or rocket from ones that shoots them. 

    Control - All Abilities and Corresponding Quest Locations & Guide

    War Games     Complete 5 Board Countermeasures

    Board Countermeasures will be the most grindy trophy in the game. Still, quite easy. You can select up to 3 Countermeasures missions from the control points (teleport points). They require you to kill enemies with certain gun, kill a bunch of enemies in one sector or another etc. The easiest ones are for killing 5-10 enemies with a certain weapon. Select those, and if there are none, you can abandon current active ones which will shuffle new ones. Keep doing so until you get the easiest ones, then do them, collect rewards from the same menu where you select them. It will take some time for you to finish 25, which is needed for this series of trophies, but it's not a big problem.

    Astral Tactician  
    GRIND
     
    Complete 25 Board Countermeasures

    Board Countermeasures will be the most grindy trophy in the game. Still, quite easy. You can select up to 3 Countermeasures missions from the control points (teleport points). They require you to kill enemies with certain gun, kill a bunch of enemies in one sector or another etc. The easiest ones are for killing 5-10 enemies with a certain weapon. Select those, and if there are none, you can abandon current active ones which will shuffle new ones. Keep doing so until you get the easiest ones, then do them, collect rewards from the same menu where you select them. It will take some time for you to finish 25, which is needed for this series of trophies, but it's not a big problem.

    First On the Scene     Complete 1 Bureau Alert

    Soon in the game you will get your first Bureau Alert mission. They are random as you play the game, and usually you have up to 20 minutes to do one. As you have the map, it's easy to track these, so simply visit the area where this occurs and do the mission objective. You need to finish 5 alerts, which shouldn't be a problem.

    Crisis Management     Complete 5 Bureau Alerts

    Soon in the game you will get your first Bureau Alert mission. They are random as you play the game, and usually you have up to 20 minutes to do one. As you have the map, it's easy to track these, so simply visit the area where this occurs and do the mission objective. You need to finish 5 alerts, which shouldn't be a problem.

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